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Hresult Values


You can also use a tool called ERR.EXE to take the value and translate it to the corresponding error string. I had to give millions of methods bool values and make tests everywhere - would be a complete mess!So how do you treat HRESULT return values? For example, this is what I use #if defined(_DEBUG) || defined(DEBUG) #pragma comment(lib, "dxerr") // needed for dxtrace #ifndef HR #define HR(x){ \ HRESULT hr = (x); \ if(FAILED(hr)){ \ std::cout<<"An Used to indicate a mapped NT status value.

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Hresult Values

You cannot reply to this topic 3 replies to this topic #1 nikitablack Members -Reputation: 1094 Like 0Likes Like Posted 14 November 2014 - 11:23 AM Greetings. I provided a debug flag. Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. Simply about complex Back to top #4 Buckeye GDNet+ -Reputation: 10739 Like 3Likes Like Posted 14 November 2014 - 05:37 PM To answer your question directly with regard to getting

Downloads and tools Windows 10 dev tools Visual Studio Windows SDK Windows Store badges Essentials API reference (Windows apps) API reference (desktop apps) Code samples How-to guides (Windows apps) Learning resources Hard-coded HRESULT values are sometimes encoded in associated header files (.h files) for a given subsystem. But rather than returning one of the values that the documentation says it should return (D3DERR_NOTAVAILABLE, D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY), it returns error code 80070057. Hresult C++ At work, we mostly use a macro that raises an assert for debug builds and that does nothing for release builds.

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. What Is Hresult If you wish to continue this conversation start a new topic. We appreciate your feedback. https://en.wikipedia.org/wiki/HRESULT How to explain lack of flatland?

Most of the direct3d calls return HRESULT. Hresult Msdn Started by schupf, Aug 14 2011 12:06 PM Old topic! Template images by merrymoonmary. Bayesian vs Frequentist: practical difference w.r.t.

What Is Hresult

If you wish to continue this conversation start a new topic. http://www.gamedev.net/topic/608500-how-do-you-handle-hresult-errors/ How are you getting the name/description? Hresult Values Some error codes are obviously important. Hresult C# Thank you. –LeOpArD Nov 24 '12 at 17:21 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign up using Facebook

So you must know a type of operation you were performing in order to get a message corresponding to the error you are getting. –user405725 Nov 24 '12 at 17:00 The error code is a unique number that is assigned to represent the exception. Code - is the facility's status code The ITF facility code has subsequently been recycled as the range in which COM components can define their own component-specific error code. Another tool called ERRLOOK.EXE can also be used to display error strings associated with a given HRESULT value. Hresult Values Win32 Error Codes

These HRESULTs are numbers like 0x80040227, but what do they mean? The severity code indicates whether the return value represents information, warning, or error. To check if a call that returns an HRESULT succeeded, make sure the S field is 0 (i.e. directx9 share|improve this question asked Feb 2 '11 at 23:52 J Junker 1858 add a comment| 1 Answer 1 active oldest votes up vote 5 down vote accepted Use the DirectX

machine learning "Here you are & Here you go" Authoritative source that <> and != are identical in performance in SQL Server How to concentrate during conference talks where the quality Hresult S_ok You don't forget how to play when you grow old; you grow old when you forget how to play. The more advanced features of the IErrorInfo error mechanisms—help links, and on-demand localization—are rarely used.

E.g., if you look at the docs for D3D11CreateDeviceAndSwapChain, under "Return value," and look at the info and links provided for return codes, you won't find anything specific about "creating too

Please don't PM me with questions. But I am not sure how I should treatthe HRESULT return value of functions that are not THAT important.One example:void D3D9RenderSystem::_setTextureMinFilter(uint samplerIndex, TextureFilter::Type texFilter) { mDevice->SetSamplerState(samplerIndex, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); };This method sets Check the contents of your parameters. Decode Hresult The Blog | The Book Back to top #5 schupf Members -Reputation: 221 Like 0Likes Like Posted 15 August 2011 - 01:17 AM I see.

The FormatMessage API function can be used to convert some non-IErrorInfo HRESULTs into a user-readable string. The original purpose of HRESULTs was to formally lay out ranges of error codes for both public and Microsoft internal use in order to prevent collisions between error codes in different Username or email: Forum Password I've forgotten my password Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy Policy Back to top #7 Tom KQT Members -Reputation: 1697 Like 0Likes Like Posted 15 August 2011 - 03:29 AM I personaly use a makro similar to what smasherprog showed, but

Reference re-verified September 24, 2014 ^ [1] Win32 Error Codes External links[edit] Microsoft Open Protocol Specification - HRESULT Values Microsoft Developer Network Reference Windows Data Types Using Macros for Error Handling I am not using exceptions (since someone told me they are not used on consoles) and this method is very deep (callstack wise) in my render loop. HRESULTs are organized as follows:[1] Bit 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 You don't forget how to play when you grow old; you grow old when you forget how to play.

the number is non-negative) or use the FAILED() macro. That being said, FormatMessage() will not get you what you want. After creating the "dxerr" tool I've found out that there is a tool named "DXErr.exe" in the DirectX SDK under "Utilities\bin\x86". Join them; it only takes a minute: Sign up How can I retrieve error strings for DirectX 9 up vote 4 down vote favorite 2 I want to retrieve error strings

And what worked yesterday doesn't work now. Used to indicate HRESULT values that are not status values, but are instead message ids for display strings. The book is divided into three parts that explain basic mathematical and 3D concepts,...https://books.google.com/books/about/Introduction_to_3D_Game_Programming_with.html?id=wR3eQVU5gWQC&utm_source=gb-gplus-shareIntroduction to 3D Game Programming with DirectX 9.0c: A Shader ApproachMy libraryHelpAdvanced Book SearchBuy eBook - $39.46Get this Contents 1 HRESULT format 1.1 Format details 2 How HRESULTs work 3 Using HRESULTs 4 Examples 5 References 6 External links HRESULT format[edit] An HRESULT value has 32 bits divided into

most of the time anyway.So your code above would be this: void D3D9RenderSystem::_setTextureMinFilter(uint samplerIndex, TextureFilter::Type texFilter) { HR(mDevice->SetSamplerState(samplerIndex, D3DSAMP_MINFILTER, D3DTEXF_LINEAR)); }; Wisdom is knowing when to shut up, so try it.--Game Here is a screenshot displaying "Error Lookup" and "dxerr". ERRLOOK.EXE can be run from within a Visual Studio command prompt. Here is a small example: // You'll need this include file and library linked. #include #pragma comment(lib, "dxerr.lib") ...

Back to top Back to DirectX and XNA Old topic! I'm trying to get error string, but without success. Let's make it step by step. In this case, a number indicating failure can be identified by starting with hexadecimal figure 8 or higher.

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